I've worked across pet insurance, retail ops, and wearables — in service, software, sound, and physical products. The work sits on the layer beneath the interface: how a service behaves, what it commits to, what happens in the moments that matter most. A vet visit, a claim, a checkout, a step in the dark.
The medium changes what you can design for. Sound let me design for presence.
The tool shapes the relationship it sits inside.
Information behaves differently depending on how it needs to arrive.